Terran Offence |
6-8-98 Wraiths - by Murtaza Jamali If one hasn't realized yet, basic Terran infantry are weak (marines, firebats). In the beginning, if you know your opponent isn't rushing, you must use these units strictly as defense. Just put them in bunkers, etc. Now, the bulk of your terran force should be cloaked units, and air units while you attack. Research cloak on wraiths and ghosts immediately, and start building up and strengthening on these units with upgrades. If you sit back and think, opposition detector units either cant move, or are mobile and very weak. With the immobile detectors (spore colonies, missile turrets, photon cannons), just swerve around them and get out of their range. With weak units (overlords, observers (use your comsat to find them, obviously you know one's around if your enemy can see and attack you while you are cloaked)), just target them and take them out quickly. Often, an enemy will build a massive defensive barrier around his base where no cloaked unit can get by...Just get a section of it! Ghosts can easily stay out of the range out detector units and still nuke them if you have upgraded their sight range. As soon as the wall of defense has been broken, invade. This strategy can be used as a great defense too...Usually the enemy doesn't bring many detector units with his attack. Terrans usually bring 1 Science Vessel - take it out quick, Protoss usually bring 1 Observer - find it with Science Vessel or Comsat Station and take it out, and through my experience, Zerg usually bring nothing at all...come on, who's going to bring a slow, stupid overlord with them? If they do, take it out! So take these detectors out quick, and neutralize the enemy attack. 6-12-98
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